Ericsson User Experience Design

Zero-touch connectivity for the hybrid-work era

The brief

Give every enterprise laptop its own secure cellular network — provisioned with zero touch, switching seamlessly between public 5G, private 5G and Wi‑Fi, without the employee or IT ever thinking about it. I lead product design and a two-designer team. Winner of the iF DESIGN AWARD 2025.

Client
Ericsson AB, Stockholm
Timeline
June 2024 — ongoing
Role
Product Designer (UX/UI)
Team lead, 2 designers
Recognition
iF Design Award 2025
Service Design
Now shipping as
Enterprise 5G Connect

The problem

Connectivity is the last unmanaged device on the enterprise laptop

Enterprises secure the laptop, the identity and the apps — then hand connectivity to whatever café Wi‑Fi the employee finds. IT admins juggle VPN tickets, SIM logistics and dead zones with little visibility into usage, threats or cost; remote employees just want it to work. Three audiences, one broken seam.

“How might we make enterprise-grade cellular connectivity so effortless that nobody — not IT, not the employee — has to manage it?”
The framing questionEVCN problem statement

My role

Design lead across research, service design and UI

I lead a two-designer team from first research through shipped UI — translating a network-level service into interfaces IT admins and employees actually touch. Credited on the iF Design Award entry.

Recognition & traction

Ericsson's first iF Design Award in Service Design — then the market moved

EVCN won the iF DESIGN AWARD 2025 in Service Design, with me credited on the design team. Ericsson positions the solution as saving enterprises up to 90% of connectivity-related IT work time — their public claim, used with attribution.

Singtel launched EVCN commercially as “5G+ Mobile Workspace”Announcement ↗
T-Mobile partnered with Ericsson on EVCN 5G laptop connectivityAnnouncement ↗
Product now shipping publicly as Enterprise 5G ConnectProduct page ↗

Protected deep dive

The full story is behind a password

Client-confidential work — the research, iterations and outcomes are shared with reviewers on request.

Chapter 01

Framing

From a network capability to a human problem worth solving.

01 Problem statement — the HMW, expanded Text
02 Three audiences — enterprises · IT admins · remote employees Text
03 Persona definition — who we designed for, precisely Img

Chapter 02

Research

Multi-method research across all three audiences.

04 Multi-method research — methods, sample, synthesis Img
05 Multi-role experience journey — the service blueprint Img

Chapter 03

Definition

Narrowing to the problem the design could actually move.

06 Focused problem — the cut-down problem statement Text
07 Potential solution — the service concept Img

Chapter 04

Design

Translating a network service into interfaces people touch.

08 Translating the solution to UI — admin and employee surfaces Img
09 Figma sneak peek — working files — appendix Img
10 Prototype in action — the full demo, where the story ends Video
Request password
Next case Sourcing Pricebook